Peter Rosenlund Art
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Resume - WIP

I have been involved in making art assets, defining art pipelines, R&D and managing art teams as an AD


Sept, 05’– Present                Freelance artist                         Los Angeles, CA

Cave story - (Nicalis) Nintendo 3DS - Concept art and 3D level modeling.

Ben 10 – (Papaya Studio) Nintendo Wii, Xbox 360 - 3 Levels. Modeling, texturing, lighting and layout.

George of the Jungle - (Papaya Studio) Nintendo Wii, Xbox 360 - All cut scene movies. Animation, lighting and rendering

The Golden Compass - (Shiny Ent.) PS3 - Real-time background props.

Battle for Middle Earth 2 - (EA) – PC – Real-time buildings and objects for Lake Town and the Shire areas.

 

July, 99’ – Sept, 05'          Papaya Studio                                     Irvine, CA

                        Art Director                                 Co-founder, working as an Art Director.

Taxi Driver – PS2 & Xbox – Oversee art production and quality assurance for project, with 8 artists. Finding locations, environment modeling/texturing. Level design/layout, level lighting/effects and vehicle modeling/texturing/setup.

The Runner – PS2 – Prototype – Backgrounds, character modeling, rigging, animation, lighting/effects and vehicle modeling/texturing/setup.

Whirl Tour – PS2 & Game Cube – Over see art production and quality assurance. Level design/layout, background modeling/texturing, and character model/texture/rigging/animation.

Top Gear Dare Devil – PS2 - Over see art production and quality assurance. Did, city design/layout, background modeling/texturing and vehicle modeling/texturing.

                                

Sept, 97’ – May, 99'      Intermetrics/Looking Glass               Redmond, WA

Command & Conquer 64 – N64 – Effects and support.

Destruction Derby 64 - Oversee art production and quality assurance for project, with 4 artists. 

Track modeling/texturing, lighting/effects and vehicle modeling/texturing.

Hong Kong Crisis – Prototype – Concept, vehicles, backgrounds and front end. 

 

May, 96’ – May, 97’          DiMaga/Inner Loop            Oslo, Norway

                        Lead Artist                                 Co-founder, working as a Lead Artist

The Core – Worked with 4 artists, made backgrounds and effects.

 

Aug, 93’ – May, 96’            Funcom                                 Oslo, Norway

Lead Artist 
Pocahontas – Sega Genesis – Worked with 5 artists, made backgrounds and animations.
Days Before Christmas – Sega Genesis/SNES – Worked with 3 artists, made backgrounds and all main character animation.
A Dinosaurs Tale – Sega Genesis - Worked with 2 artists, made backgrounds and all main character animation.
Support art for Samurai Showdown and Dragon heart.

 

Feb, 92’ – Aug, 93’              Team 17                                                West Yorkshire, England

Freelance Artist 
Body Blows – Amiga 32/AGA – All in-game backgrounds.
Overdrive – Amiga - Front-end background
Assassin – Amiga - Front end and Splash screens

 

~, 90’ – Aug, 92’  Crypto burners (demo group)            Bergen, Norway

Demo scene artist
Revelations slide show – Amiga
Logos, Images and animations

 

Main Tools                                
3ds Max , Photoshop
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  • Illustration - Design
  • Illustration
  • Environments
  • About me
    • Resume