I have been involved in making art assets, defining art pipelines, R&D and managing art teams as an AD
Sept, 05’– Present Freelance artist Los Angeles, CA
Cave story - (Nicalis) Nintendo 3DS - Concept art and 3D level modeling.
Ben 10 – (Papaya Studio) Nintendo Wii, Xbox 360 - 3 Levels. Modeling, texturing, lighting and layout.
George of the Jungle - (Papaya Studio) Nintendo Wii, Xbox 360 - All cut scene movies. Animation, lighting and rendering
The Golden Compass - (Shiny Ent.) PS3 - Real-time background props.
Battle for Middle Earth 2 - (EA) – PC – Real-time buildings and objects for Lake Town and the Shire areas.
July, 99’ – Sept, 05' Papaya Studio Irvine, CA
Art Director Co-founder, working as an Art Director.
Taxi Driver – PS2 & Xbox – Oversee art production and quality assurance for project, with 8 artists. Finding locations, environment modeling/texturing. Level design/layout, level lighting/effects and vehicle modeling/texturing/setup.
The Runner – PS2 – Prototype – Backgrounds, character modeling, rigging, animation, lighting/effects and vehicle modeling/texturing/setup.
Whirl Tour – PS2 & Game Cube – Over see art production and quality assurance. Level design/layout, background modeling/texturing, and character model/texture/rigging/animation.
Top Gear Dare Devil – PS2 - Over see art production and quality assurance. Did, city design/layout, background modeling/texturing and vehicle modeling/texturing.
Sept, 97’ – May, 99' Intermetrics/Looking Glass Redmond, WA
Command & Conquer 64 – N64 – Effects and support.
Destruction Derby 64 - Oversee art production and quality assurance for project, with 4 artists.
Track modeling/texturing, lighting/effects and vehicle modeling/texturing.
Hong Kong Crisis – Prototype – Concept, vehicles, backgrounds and front end.
May, 96’ – May, 97’ DiMaga/Inner Loop Oslo, Norway
Lead Artist Co-founder, working as a Lead Artist
The Core – Worked with 4 artists, made backgrounds and effects.
Aug, 93’ – May, 96’ Funcom Oslo, Norway
Lead Artist Pocahontas – Sega Genesis – Worked with 5 artists, made backgrounds and animations. Days Before Christmas – Sega Genesis/SNES – Worked with 3 artists, made backgrounds and all main character animation. A Dinosaurs Tale – Sega Genesis - Worked with 2 artists, made backgrounds and all main character animation. Support art for Samurai Showdown and Dragon heart.
Feb, 92’ – Aug, 93’ Team 17 West Yorkshire, England
Freelance Artist Body Blows – Amiga 32/AGA – All in-game backgrounds. Overdrive – Amiga - Front-end background Assassin – Amiga - Front end and Splash screens